根据经济、技术和社会的融合结构,对美英日动画游戏产业发展的三维对比分析和启发

2023-12-17

Abstract:

The animation and game industry belongs to a new type of cultural industry with high integration of culture and technology. Under the "Economy-Technology-Society" three-dimensional framework, the paper firstly makes comparative ysis of the American computer animation industry, the UK game industry and Japanese AGC industry.Then, it further explains in detail the inner working mechani and main characteristics of Disney-style animation industry development model of America, publisher-oriented game industry development model of UK and integrated AGC industry development model of Japan.On this basis, it makes a horizontal comparison and ysis of animation and game industry of the three countries, summarizes the main experience which has significance for development of China's animation and game industry.

根据经济、技术和社会的融合结构,对美英日动画游戏产业发展的三维对比分析和启发

 

根据经济、技术和社会的融合结构,对美英日动画游戏产业发展的三维对比分析和启发
标签: 英日